Middenglum, part 1: overview, geography, nations, and gods

After roughing in the map and concept for my fifth Godsbarrow region, Middenglum, I tucked into doing proper write-ups Name the region. Middenglum is the colloquial name for a region which encompasses the lawless, sparsely populated western hinterlands of Ahlsheyan and Myedgrith, which in turn bleed into territory claimed by no nation — Middenglum proper,

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Traveller generators: worlds, systems, sectors, subsectors, and Mongoose 2e characters

I’ve posted about Traveller generators before here on Yore, but I’ve also used one or two I’ve never posted about — and recently found a great Reddit list of even more generators that were new to me. Time for a round-up! My brain is in Mongoose Traveller 2e [paid link] mode at the moment, but

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The Ice Courts, part 3: historical events

My slow march through the “double-sized” Ice Courts region continues! I’ve now wrapped up the historical events for each nation (as always, using Worlds Without Number [paid link]). Part 4 will cover the relationships between these nations — and then the Ice Courts will be done (at least at the regional level, and for the foreseeable

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The Ice Courts, part 2: nations and gods

This post catches Yore up to all of the Ice Courts material I’ve finished to date. I’m still working on historical events (a couple to go) and relationships/wants (lots to go). As always, the headers are steps from Worlds Without Number [paid link]. Create six nations or groups of importance. Ahlsheyan (“all-SHAY-ahn,” linguistic touchstone: Proto-Turkic), a

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Godsbarrow: Why not create a world map first?

Writing yesterday’s post about banked fires and leaving countries partially unmapped made me realize how much I’ve thought about this stuff over the past several months, and how non-obvious some of it might be to anyone outside my personal flesh-prison. I’m sort of mapping Godsbarrow the least efficient way possible . . . but stitching

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