Two handy S. John Ross game evaluation metrics
Game designer S. John Ross recently posted two game design tidbits — more aimed at RPG evaluation than design, but applicable to either — that are just too good not to share. RRIP is — as I see it — a quick-and-dirty way to assess a game’s crunchiness, and the Videogame Rule is an axiom […]
Two handy S. John Ross game evaluation metrics Read More »