Godsbarrow map: the first four regions (plus noodling on banked fires)

I never get the roads, rivers, etc. on the “tile” boundaries quite right, but nonetheless I get a thrill out of seeing Godsbarrow start to come together as each region is added to the larger map. Here’s a (clumsily) stitched-together map showing the first four regions: the Unlucky Isles (where I started, top center), the […]

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Godsbarrow’s Ice Courts region: overview and geographic features

Happy new year, Yore readers! My fourth region in Godsbarrow is two map “tiles” wide, sitting south of the Unlucky Isles and the Gilded Lands. It’s the map where most of Ahlsheyan sits, plus the rest of Lonþyr and most of the rest of Yrfeđe — and new nations, of course. As you can see

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Zooming in to the province level: Sanχu, a caθna in eastern Brundir

I’ve reached the kingdom creation step in Worlds Without Number (paid link), and decided to zoom in on one caθna (province) in Brundir, Sanχu. (WWN notes that “kingdom” can mean anything you want it to in this context, from a city to a stretch of wasteland to an actual nation.) If I were about to

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The Unlucky Isles, “The Region,” part five: relationships and wants

I’m closing in on a fully developed region of Godsbarrow now — and honestly, this is the first time in 30+ years of gaming that I’ve had this much of a world developed to this extent. It’s an awesome feeling, and Worlds Without Number (paid link) continues to deliver. Not only that, but five weeks

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Building the Unlucky Isles: “The Region,” part four

Over the course of working through Worlds Without Number‘s steps for developing the Unlucky Isles as a region, I’ve thought a fair bit about national boundaries and how to make them interesting fuel for gaming. Worldographer’s snap-to-hex borders require a million little points and clicks, and I always fuck something up — so I went

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Building the Unlucky Isles: “The Region,” part two

This morning in the shower it hit me that in a region called “the Unlucky Isles,” with six kingdoms, only three of those kingdoms were fully contained within the Isles (the other three stretch off the map) — and one of those is “fantasy Switzerland.” Would that generate enough local conflict to fuel adventures? But

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Building the Unlucky Isles: “The Region,” part one

In yesterday’s post I sketched out some high-concept stuff about Godsbarrow, and having finished Worlds Without Number‘s “The World” steps I’m moving on to “The Region” — the slice of Dormiir called the Unlucky Isles. As with the first Dormiir post, large portions of this one are pretty raw — more or less straight from

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Dormiir, also called Godsbarrow: worldbuilding using Worlds Without Number

Earlier today, a chance comment on RPGnet alerted me to the release of Worlds Without Number ([paid link]; there’s also a free version of the game [paid link]), Kevin Crawford’s fantasy version of Stars Without Number ([paid link]; and again, there’s a free SWN [paid link]), which I immediately bought. That in turn led me

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