Zine roundup: Wizards Mutants Laser Pistols, issues 1-6

I love weird gaming zines, and Wizards Mutants Laser Pistols[1] is one of my favorites. I bought the compilation of issues 1-6 on Lulu ($17), and it’s a delight. If you like Castle Amber (paid link), Expedition to the Barrier Peaks (paid link), or Anomalous Subsurface Environment, you’ll dig WMLP. It’s got gonzo, it’s got science-fantasy, and […]

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B/X D&D vs. Labyrinth Lord treasure stocking

My head’s full of Labyrinth Lord at the moment (I’m working on a megadungeon), so I’m prodding the areas where divergence from B/X D&D (paid link) interest me in some way. So far I’ve looked at dungeon stocking, which is basically the same with a minor flavor difference, and dungeon doors, which aren’t the same

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B/X D&D vs. Labyrinth Lord dungeon doors

After comparing dungeon stocking in B/X D&D and Labyrinth Lord, I went hunting for a detailed list of differences between the two games. I couldn’t find one (still looking!), but I did come across a post about stuck dungeon doors by Peregrin on RPG.net noting that there might be a difference there. There is one,

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B/X D&D vs. Labyrinth Lord dungeon stocking

Wayne Rossi wrote an excellent post, Clones and Rules, Inside and Out, about the apparently subtle differences between some retroclones and their sources which, in fact, produce non-subtle differences in play. Here’s an excerpt, from his comparison of OD&D (paid link) dungeon stocking to Swords & Wizardry dungeon stocking: An OD&D dungeon designed according to

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