Turning CATS into CATSOS (“catsauce”) for RPGs

Last night during character creation for our RuneQuest campaign, my group employed a tool we use before almost every new game: CATS. Created by P.R. O’Leary, CATS stands for Concept, Aim, Tone, Subject Matter, and it’s a social contract-adjacent pregame discussion to get everyone on the same page, set expectations, and avoid potential issues. It

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Godsbarrow: the Basement Game, Myzes, and Tuage orcs

Back in August my Seattle group started a new campaign we’ve dubbed the Basement Game, and its kickoff AD&D 1st Edition adventure is set in Godsbarrow — making it the third Godsbarrow campaign. The idea here is that this is a freewheeling, no-worries, 1970s/1980s, eating Cheetos in the basement style of game, so we’re planning

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Longest campaigns I’ve played from 2008-2022, and other data neepery

I’ve been logging RPG sessions on RPGGeek since 2008 — 961 of them as of this writing. I was thinking about Ars Magica [affiliate link] this morning and wondered where it stood in terms of my longest campaigns in the past 16 years, and lo and behold it’s right at the top: I posted about

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