Godsbarrow: Why not create a world map first?

Writing yesterday’s post about banked fires and leaving countries partially unmapped made me realize how much I’ve thought about this stuff over the past several months, and how non-obvious some of it might be to anyone outside my personal flesh-prison. I’m sort of mapping Godsbarrow the least efficient way possible . . . but stitching

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Godsbarrow map: the first four regions (plus noodling on banked fires)

I never get the roads, rivers, etc. on the “tile” boundaries quite right, but nonetheless I get a thrill out of seeing Godsbarrow start to come together as each region is added to the larger map. Here’s a (clumsily) stitched-together map showing the first four regions: the Unlucky Isles (where I started, top center), the

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Remapping the Unlucky Isles with Wonderdraft

Last Wednesday, my Seattle group started up a new D&D campaign set in a friend’s homebrew world. She unveiled the map for her setting, and it was amazing — pro-level cartography, tantalizing and inviting and clear, both functional and beautiful. She mentioned in passing that she’d created it in Wonderdraft, a mapping tool I’d never

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Coins & Scrolls on fast kingdom mapping

This method for quickly mapping fantasy kingdoms over on Coins & Scrolls is really neat. Start with a blank map, just coastlines. Add dots for major settlements, and color the hexes around them to identify the “core regions” of different counties/duchies. Then roll dice to expand those counties, determine undeveloped regions, and create enclaves. The

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