Zine roundup: The Gongfarmer’s Almanac, issues 1-6

The Gongfarmer’s Almanac is a free, community-created DCC RPG Fanzine — that link leads to the full run in PDF. If you don’t want to print it out yourself, see this G+ post from Jon Hershberger for other options. I ordered the complete run from him for about $7 — yes, $7 total. (They came […]

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B/X D&D vs. Labyrinth Lord dungeon stocking

Wayne Rossi wrote an excellent post, Clones and Rules, Inside and Out, about the apparently subtle differences between some retroclones and their sources which, in fact, produce non-subtle differences in play. Here’s an excerpt, from his comparison of OD&D (paid link) dungeon stocking to Swords & Wizardry dungeon stocking: An OD&D dungeon designed according to

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Hill Cantons and Building Dynamic Sandboxes

Chris Kutalik has been running his marvelous-sounding Hill Cantons campaign for seven years, and blogging — with clarity and vigor — about his experiences along the way. I love reading about sandbox and hexcrawl games, and Chris knows his stuff. (He’s also published several books, three of which — Slumbering Ursine Dunes [paid link], Fever-Dreaming Marlinko [paid

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Hexmancer: Procedural Hex Generation System

I needed a simple system for procedurally generating hexcrawl terrain and features, so I made one: Hexmancer. It’s two pages long, including design notes and acknowledgements, and you get to roll funky dice. What it does Hexmancer hexcrawls with your hexes, baby! Hexmancer is designed to procedurally generate a fantasy borderlands/wilderness region in “fantasy Western

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Free one-sheet time tracker for old-school fantasy RPGs

Richard LeBlanc, who produces wonderful, polished old-school resources, just published a free one-page tracker for exploration resources, and it’s glorious. (Here’s the direct download link.) It’s set up to help you keep track of torches, time spent in the dungeon, etc. in one-turn increments, and it includes notes for 0e, B/X, and 1e. This one’s

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