With the impending shutdown of Google+ — my primary (and generally only) social network and outlet for gaming chit-chat since 2012 — I’ve been slowly making my way through stuff I posted there which, in hindsight, I should just have posted here on Yore.
Some posts stood alone, and should just have been Yore posts all along. I moved those over on their original publication date or on whatever day I happened to be working on them, whichever made the most sense.
But after doing that I was left with a little collection of posts that I like best in digest format — a sort of snapshot of some of what I cared about, tabletop RPG-wise, over the past seven years. It’s as erratic and unfocused as my overall post history on G+, so it feels pretty apropos.
Here they are in chronological order, lightly edited for clarity and to provide context.
February 7, 2012
High school wasn’t very helpful in figuring out who I wanted to be (better at sorting out who I wasn’t) but it was great for figuring out what kind of gamer I was going to spend the next 10-15 years being.
The past few years have made me reassess all sorts of things about how I game and want to game, but the past week or so — a full-bore nosedive into OSR games, hex crawl design, research, and the minutiae of D&D editions — has been mind-blowing and, I strongly suspect, formative.
I’m really curious to see where this leads.
March 22, 2012
This superb definition of hit points over on THE LAND OF NOD would probably have improved most of my D&D games in the past 20 years.
“Hit points don’t represent anything solid or real or concrete in and of themselves. Rather, they are part of a complex calculation that boils down to this: “What are the chances that the next moment of mortal peril you experience will be your last.” That mortal peril might be a sword fight, a poison needle, a trap door … anything that might kill you. Most often, hit points relate to combat.”
August 16, 2012
All three Engine Publishing books on Studio 2 Publishing‘s shelves at Gen Con (booth 419). That really never gets old!
January 17, 2013
I would love to replace my amethyst Armory dice set someday. The dice at the bottom are all that remain; the rest were chased under couches by cats and lost at friends’ houses while gaming as a kid.
Above them are the closest I’ve been able to get: an orchid Koplow set. They’re really, really close.
And at the top are my very first gaming dice, the d10 and d20 from Lords of Creation (from the very box they’re sitting on). I inked them with modeling paint and sprayed them with matte sealant, which was a pretty terrible idea.
Feb 13, 2013
I started collecting the FR series in 1990 or 1991; I have a vivid memory of reading FR9: The Bloodstone Lands — still my favorite in the series — in the auditorium as a freshman in high school. The arrival of FR8: Cities of Mystery today, more than 20 years later, completes my set of FR1-FR16.
For my money, this is one of the best series of gaming books ever produced, and these little volumes have been a source of inspiration to me for nearly as long as I’ve been a gamer. It feels funny to have them all.
August 25, 2013
After four years, Engine Publishing has a warehouse!
It’s still the office closet, but instead of working out of stacks of boxes (containing books) and moving huge “cheese wheels” of bubble wrap every time I need to ship a book, I can just do it. I have no idea why I waited this long!
December 15, 2013
I just found this while working on the basement. I think I made these in 2006 or 2007 (certainly no later, as I stopped running TT in 2007).
That’s probably the last time I had a business card, come to think of it. I always get less use out of them than I think I will, as much as I like having them.
January 8, 2014
With a hat tip to Brendan S for the idea, here’s a rough breakdown of my 2013 gaming purchases by the categories that sort of made sense to me as I went through them.
There are probably lots of ways I could have done this better, but hopefully I’ll escape the notice of the RPGSTPD (RPG Stats Tracking Police Department) long enough for you to observe my dorkitude.
March 6, 2014
I grew up shopping at The Compleat Strategist in NYC, first at the one on 57th and then at the one on 33rd. Much of my early formative gaming originated from one of those stores.
My friend Stephan just sent me this picture: Engine Publishing‘s two most recent books, Odyssey and Never Unprepared, on the shelf at the 33rd street Compleat.
That right there is blowing my mind.
March 6, 2014
Space marine terminator: “Brother Leopold, I found a flat spot on my armor!”
Brother Leopold: “This space hulk will keep — let’s bedazzle the shit out of that flat spot. For the emperor!”
Me: “Fuck you, I’m painting that red.”
Five years after buying Space Hulk, I’ve finally started painting my marines. As you may have guessed, miniatures aren’t really my wheelhouse.
March 10, 2014
Lords of Creation (1983, designed by Tom Moldvay) was my introduction to gaming in 1987. I never owned its three modules as a kid, but they were all surprisingly cheap so I closed out the line on eBay/Amazon.
Revel in those covers! They’re totally fucking glorious. Plus, the “-akron” in Omegakron is Akron, Ohio and The Yeti Sanction is (as Brad Murray pointed out) a parody of The Eiger Sanction; this isn’t a game that takes itself too seriously.
April 27, 2014
Behold! For I am all of Spelljammer, and I am totally fucking awesome (and underrated).
I’ve loved Spelljammer since I first picked up the boxed set in 1989 or 1990 and moved my campaign there (as I did every time a new setting came out), and as of this weekend I finally closed out the line.
May 19, 2014
It’s 1989. A pimply-faced, floppy-haired Martin, age 12 or 13, was introduced to D&D a few months ago.
He’s standing in The Compleat Strategist on 57th Street in NYC, picking out dice to go with his AD&D 2e PHB, DMG, MC, and Time of the Dragon.
He picks these.
I knew if I was patient I’d eventually find the exact pack my first dice came in. I still have a few of the actual dice; some were stolen by cats or lost under friends’ couches. It’s like stepping into a time machine!
July 12, 2014
I first heard of Living Steel around the time I started gaming, when I was in my early teens. I picked up the boxed set and hardcover rulebook in college, back in Michigan (mid-1990s), and have been slowly acquiring the other supplements ever since.
Today I closed out the line.
It’s so not my kind of game mechanically, but the hook and the vibe and the guts of it are fabulous. I’d love to play it as written and using a lighter system someday.
July 31, 2014
I stumbled into collecting U.S. editions of Call of Cthulhu back in high school and have been slowly doing so ever since. It’s one of my favorite RPGs, and has been for over 20 years. I also enjoy the irony that until the forthcoming 7th edition its rules have remained basically unchanged for 30 years, making it one of relatively few games where there’s no compelling reason to own multiple editions.
Today I added an edition I thought I’d never see, the 25th anniversary edition (white hardcover), and thought that deserved a quick picture. Right to left, top to bottom: 1st, 2nd, 3rd, UK 3rd (also available here, so I mostly count it); 4th, 5th, 5.1; 5.5, 5.6, 20th anniversary, 6th softcover; 6th hardcover, 25th anniversary, 30th anniversary.
To my knowledge, I’m only missing two editions, and my odds of acquiring them seem poor: the designer’s edition of 2e, of which only 200 copies were made, and the “more limited” 20th anniversary edition (gold Elder Sign on the cover).
September 13, 2014
My desk, where I do Engine Publishing and Gnome Stew work, in the state it’s in about 50% of the time. The other 50% of the time there aren’t any piles on the end.
The piles are books I’m reading, need to shelve, need to review, or otherwise am currently using in some form.
November 17, 2015
From this excellent post about sales stats for RPG retailer BlackDiamondGames.com:
“Also, because I know you guys like lists, here are our top 10 titles with the extremely high 17-40 turn rates:
1. D&D Next: Dungeon Master’s Screen
2. D&D Next RPG: Dungeon Masters Guide
3. Pathfinder RPG: Strategy Guide
4. Unframed: The Art of Improvisation for Game Masters”
Wait wait wait. What?! One of these things is not like the others.
Closing remarks
On balance, I greatly enjoyed my time on Google+. It had a huge impact on my gaming, from meeting my current Seattle group to learning about all sorts of cool products to making friends to changing my gaming philosophy over time.
But having gone cold turkey a month or so ago, when my gaming group stopped using G+ to schedule our sessions, there’s a flipside: I’ve found that I don’t miss checking G+ nearly as much as I thought I would.
That gnawing feeling of a social network needing to be checked, maintained, curated, and managed, and of needing to deal with the small percentage of assholes I encountered there (who consume an outsized amount of time and energy) — I don’t miss that at all.
Nonetheless, though: On balance, G+ was seven years largely well spent, and I’ll miss the connections and gaming choices it helped me to make. I’m taking a social network break, maybe for good, but I’ll still be posting here and I’m quietly active on RPGnet and RPGGeek.
What I get from this collection of posts, some of the showing the collections you’ve completed, is that you _really_ like collecting.
I can’t argue with that! I especially enjoy collecting complete RPG product lines.
Since I switched to 75% digital for my new gaming purchases, though, my overall collecting has gone down a bit.
And PDFs just make the compulsion easier to feed. I have a huge collection of stuff I will never get to know properly because a certain person whose name rhymes with Rartin Malya introduced me to Bundles of Holding.
I forgive him because he also introduced me to Savage Worlds and the idea of replacing the bindings of Explorer Editions with spiral bindings.
Thus a new (but more enjoyable) collecting habit was born accompanied by a new zest for playing RPGs. Deadlands Reloaded has become a genuinely astounding good time for me on both sides of the screen (usually only there in spirit as we play in the round). I had been avoiding the Weird West for over 15 years. Who knew it could be so much fun?
I’m currently running Space 1889:Red Sands too.
Kurt (Telas) on the Stew was the one who told me about the binding trick! Such a great way to make use of the best deal in gaming, the SW Explorer’s Edition.
Love the posts and your Cthollhection of Cthulhu. I have a less intensive version which starts with the skinnybox UK first edition. I don’t get nearly the kick out of books as I do from boxed sets, especially first editions which have lots of room to invent in them.
Much like you “hit points” post, I wish Chaosium would explain SAN as “SAN represents the grasp your PC has on the real world. High values indicate a grounded, pragmatic view on life. Low values indicate a more tenuous grasp of reality as most people know it as the PC becomes more “Sensitive”, “Receptive”, and open to alternative explanations for the Way Things Work. Low values also indicate a Mythos-biased Receptivity and understanding – always dangerous. What SAN does *not* do is give any measure of how sane a character is. Characters can have high SAN and be barking mad, just as they can have low SAN and be entirely sane.”
The misconceptions people get from the term SAN when meeting the game for the first time are so unnecessary.
I love boxed sets! Somehow PDFs compel me to collect less than print books (and boxes) do.