Excisions: “lazy GM” and “it’s like herding cats”

I’ve excised these two phrases from my gaming lexicon: “lazy GM,” in any form (“lazy game mastering,” etc.), and “it’s like herding cats,” when used to refer to players. I don’t care how anyone else games unless it negatively impacts others, including me, but I submit that these two phrases need to go the way

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Day After Ragnarok has a stellar words:awesomeness ratio

Day After Ragnarok (paid link), by Kenneth Hite, packs an amazing amount of crazy-good stuff into a teeny-tiny itty-bitty package. Word for word, Ken Hite sticks more gameable, immediately usable, inspirational shit in everything he writes than most folks in the industry, and this book may be the best example of that that I’ve ever read.

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Bubblegumshoe: teenage sleuths, relationships, and a streamlined GUMSHOE system

Bubblegumshoe (paid link), by game designers Emily Care Boss, Kenneth Hite, and Lisa Steele, streamlines the GUMSHOE system[1] and tunes it for teen mysteries like Nancy Drew (paid link), The Hardy Boys (paid link), Veronica Mars, and Scooby-Doo. I had a chance to spend some time with my copy last night, and so far I dig it. Teen

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