Godsbarrow map: the first four regions (plus noodling on banked fires)

I never get the roads, rivers, etc. on the “tile” boundaries quite right, but nonetheless I get a thrill out of seeing Godsbarrow start to come together as each region is added to the larger map. Here’s a (clumsily) stitched-together map showing the first four regions: the Unlucky Isles (where I started, top center), the […]

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Godsbarrow’s Ice Courts region: overview and geographic features

Happy new year, Yore readers! My fourth region in Godsbarrow is two map “tiles” wide, sitting south of the Unlucky Isles and the Gilded Lands. It’s the map where most of Ahlsheyan sits, plus the rest of Lonþyr and most of the rest of Yrfeđe — and new nations, of course. As you can see

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The Gilded Lands 3 of 3: national relationships and wants

This post wraps up my region-level development of the Gilded Lands. Define the relationships between the groups. This step in Worlds Without Number has two components: what each nation generally thinks about each other nation, and a specific thing they want from each of them. I keep them brief, and I always try to make

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The Gilded Lands 2 of 3: regional gods and historical events

The next step in Worlds Without Number‘s region-creation process is… Identify regionally-significant gods. Kadavis — Iskuldra, the Golden Mask (“iss-KUHL-druh,” wealth, glory, recognition), principal deity in a pantheon that includes over 200 “small gods” (other aspects of prosperity, commerce, fashion, etc.) who are venerated in its many fiefdoms. Yrfeđe — Cniht-Cild (“KUH-neet kild”), They Who

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The Gilded Lands 1 of 3: concept, geographical features, and nations

I’m currently working on my third region of Godsbarrow, Kurthunar, so this post and those that follow are me catching up on moving my Gilded Lands material from my PC to Yore. Name the region. The Gilded Lands, so named because most of its nations are wealthy, and most of that wealth comes in the

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